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Monday, 18 February 2019

CGI gummy bears part 2

So been working on my gummy bears some more. I saved an animation done in Houdini of the gummy bears falling into a bowl.

I am currently rendering the candy and bowl inside of The Houdini rendered Mantra.


Still a work in progress, I'm playing around with the lighting and shadows. But those gummy bears are looking more edible! :)


You can view the whole process on my website here

Tuesday, 12 February 2019

CGI gummy bears anyone?

So for this assignment I am creating candy good enough to eat! I chose gummy bears since I like their interesting shapes and thought it would be a fun challenge to recreate that soft, transparent texture. I started off getting the basic shape in Maya.


After I got the basic shape in, I decided to throw the model into Zbrush to get the smooth organic details.


After I finished my details I re-topologized the model to keep the poly count as low as possible with the desired detail.

After I was happy with the result. I put it into Houdini


I created multiples of the same geometry and added a bowl. Now I'm off to texturing. Stay tuned!

You can view the whole process on my website here

Monday, 28 January 2019

Creating a 3D Tin Toy!

So for this weeks post, my work and some of my process in recreating a realistic looking Old vintage tin toy.

1. Like with every creative process this involves finding reference. I found this toy design online that I really liked.Mind you I don not own the rights to this particular toy design or brand, this is for a school project.
2. I started modeling in maya from a simple polygon cube. The modelling mostly involved just moving around the vertices, bevels and extruding the geometry a lot. Always gotta start with the most basic shapes and work them up. keep it simple and watch edge flow!




3. From here I did the UV mapping in Maya, I had to put the rooster and bunny into Zbrush to sculpt the extra details in the geometry. Along with working on the textures and details in substance painter.

4. After rendering in Arnold, here is my final outcome!








You can check out my whole process on my website here.






Monday, 21 January 2019

Set Extention Assingment

With second semester back in full swing here are some of the assignments I am currently working on. We are given a clip that we will be camera tracking recoloring and modelling. Here is a still frame of the  the original.

I will be using a combination of all the skills and software knowledge I acquired to transform this scene. Into something like this.

What I need to do now is model the castles, boats and bridge. Along with some matte painting, color correction and compositing to fit the scene. Stay Tuned! :)






Monday, 14 January 2019

Oh shipped shooting part 2!

So I'm back from my break and finished up the shooting this weekend. Actors and crew did a great job as always.

A challenge for this scene will be that on of the characters are smashing a chair. I will be modeling a CGI chair in Maya and swapping it. So I put markers to help track it!




This scene will be taking place inside the bridge of my spaceship. I am excited to really bring it to life!

#ohshipped #vfx #gbc #vfxgbc #vfxstudent #filming

Tuesday, 18 December 2018

Space Ship rendered

Hey everyone! So here is my rendered spaceship. My work process for this was starting off modelling in Maya, it's actually my first model in Maya. I then did the UV and ID mapping in Maya,  baked the ID maps in Substance designer. From there I jumped into substance painter and started to texture. The final renders are done in Iray in substance painter. It was a bit slow but I enjoyed the process. I still have a long way to go with changes on the way. Though overall I am very pleased with my first modeled, UVed and textured piece. There will be more to come for sure! :)

#maya #spaceship #alienship #ice #frozenspaceship












Check out my whole process on my website Here

Monday, 10 December 2018

Then and now

So today I wanted to post on how my ship looked like in my first attempt and how I have improved! First attempt in Maya modeling right here :)

My finished piece!






So moral of the story is, keep modeling!


You can check out my whole process with this project Here