Illustrations, concept art, character, creature, environment design, VFX, and 3D modelling. Dive into digital art, journals, sketching, painting, comics and insights. Join me as I share my creative process and professional works, taking you along on my artistic journey.
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Wednesday, 28 May 2025
Environment in Unreal
Wednesday, 15 January 2025
Crystal Cave 3D Environment
Video:
Images can be viewed here:
My process:
Saturday, 11 January 2025
Professional achievements
So I'm sharing some of my professional accomplishments today. I finally got to see “Mufasa The Lion King”. Where I worked as a previs key layout artist. Some great visuals in this film! Watching the scenes brought up a flood of memories of all the hours of work that we put in. Seeing it finished felt like such a sense of completion. It was really nice to see my name in the credits at the end. I'm really grateful for this experience and the teams I got to work with.
Thursday, 13 June 2019
Spaceship revised
Here is the turn table including the typology.
To see my whole process. You can check it out on my website Here
Wednesday, 1 May 2019
Frog creature design complete
1.Starting the model in Zbrush.
2. Importing the finished Zbrush model to be retypologized in Maya, then UVed.
3. Bringing retypologized model back in Zbrush to project onto the original model. This enables all the details and textures but with better typology.
4. In Zbrush I exported displacement masks for the subdivided retypoligized model.
5. I then brough in my retypoligized model into substance painter for painting and textures.
6. The exporting the substance painter paint and textures back into Maya and rendered in Arnold.
Learned a lot on this project and looking forward to making more more and learning more!
Tuesday, 2 April 2019
Neverland map Part 2!
Monday, 25 March 2019
Nerverland map
Tuesday, 12 March 2019
Pop figure of..Me!
First thing I did was look up some reference of the Funko Pop figures to match the style. Then I jumped into zbrush. This could also be done in maya, but I am more comfortable with modeling organic objects in Zbrush. Also I love Zbrush!
I started off creating 2 separate spheres for the head and body. Those are on separate sub-tools.
For the Lims and fingurs. I sinply masked the areas out and pulled them out using the move tool.
I created separate sub tools for the hair, dress and boots. The dress was created with a mask I drew on the body, then I extracted it under sub-tools.
After painting the colors on in substance painter. I assigned the colors into Maya's Arnold render. Then I did a few renders
Here is my finished outcome. I will put the little me model into an environment in the future. But for now here is the completed render. Enjoy :)





























