1. Like with every creative process this involves finding reference. I found this toy design online that I really liked.Mind you I don not own the rights to this particular toy design or brand, this is for a school project.
3. From here I did the UV mapping in Maya, I had to put the rooster and bunny into Zbrush to sculpt the extra details in the geometry. Along with working on the textures and details in substance painter.
4. After rendering in Arnold, here is my final outcome!
You can check out my whole process on my website here.
No comments:
Post a Comment