So after lots of trial and error with rendering programs. I decided to import my scene into Maya and render in Arnold. I was finally able to get the gummy texture with no noise with a quick render time. The background and lighting is from a HDRI I found online. I'm planning to still work on some touch ups with the lighting, table and environment but here is what I have!
Monday, 25 February 2019
Tuesday, 19 February 2019
Modelling frog creatue design part 1
For my modelling class, I am working on a creature design. I always wanted to model a frog. Now surprise fort those who know me.it's one of my favorite animals.
I started with collecting lots of reference and I decided I will be basing my design after a green tree frog. I started modeling from a sphere in z brush and just getting the basic pose and shapes.
Working in many views helps in order to get the views or your creature looking the correct. I created subtools for the eyes.
I wanted this creature to be a mix of butterfly and tree frog so I added some wings as well as fins at the ends of the tails.
I added some bumpy texture for the skin to give the creature more realism.
Now to finish my re-topology and I am off to texturing and colors!
I started with collecting lots of reference and I decided I will be basing my design after a green tree frog. I started modeling from a sphere in z brush and just getting the basic pose and shapes.
Part of the project is to create a made up creature. So I took the liberty in adding tails for my frog.
Then I just worked on the hands and feet as well as refining the shapes.
I added some bumpy texture for the skin to give the creature more realism.
Now to finish my re-topology and I am off to texturing and colors!
Monday, 18 February 2019
CGI gummy bears part 2
So been working on my gummy bears some more. I saved an animation done in Houdini of the gummy bears falling into a bowl.
I am currently rendering the candy and bowl inside of The Houdini rendered Mantra.
Still a work in progress, I'm playing around with the lighting and shadows. But those gummy bears are looking more edible! :)
I am currently rendering the candy and bowl inside of The Houdini rendered Mantra.
Still a work in progress, I'm playing around with the lighting and shadows. But those gummy bears are looking more edible! :)
Tuesday, 12 February 2019
CGI gummy bears anyone?
So for this assignment I am creating candy good enough to eat! I chose gummy bears since I like their interesting shapes and thought it would be a fun challenge to recreate that soft, transparent texture. I started off getting the basic shape in Maya.
After I finished my details I retopoligised the model to keep the poly count as low as possible with the desired detail.
After I was happy with the result. i put it into houdini
I created multiples of the same geometry and added a bowl. Now I'm off to texturing. Stay tuned!
After I got the basic shape in, I decided to throw the model into Zbrush to get the smooth organic details.
After I was happy with the result. i put it into houdini
I created multiples of the same geometry and added a bowl. Now I'm off to texturing. Stay tuned!
Subscribe to:
Posts (Atom)