You can view the whole process on my website here
Illustrations, concept art, character, creature, environment design, VFX, and 3D modelling. Dive into digital art, journals, sketching, painting, comics and insights. Join me as I share my creative process and professional works, taking you along on my artistic journey.
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Monday, 25 February 2019
Gummy Bear Renders!
So after lots of trial and error with rendering programs. I decided to import my scene into Maya and render in Arnold. I was finally able to get the gummy texture with no noise with a quick render time. The background and lighting is from a HDRI I found online. I'm planning to still work on some touch ups with the lighting, table and environment but here is what I have!
Tuesday, 19 February 2019
Modelling frog creatue design part 1
For my modelling class, I am working on a creature design. I always wanted to model a frog. Now surprise fort those who know me.it's one of my favorite animals.
I started with collecting lots of reference and I decided I will be basing my design after a green tree frog. I started modeling from a sphere in z brush and just getting the basic pose and shapes.
Working in many views helps in order to get the views or your creature looking the correct. I created subtools for the eyes.
I wanted this creature to be a mix of butterfly and tree frog so I added some wings as well as fins at the ends of the tails.
I added some bumpy texture for the skin to give the creature more realism.
Now to finish my re-topology and I am off to texturing and colors!
You can check out the whole process on my website here
I started with collecting lots of reference and I decided I will be basing my design after a green tree frog. I started modeling from a sphere in z brush and just getting the basic pose and shapes.
Part of the project is to create a made up creature. So I took the liberty in adding tails for my frog.
Then I just worked on the hands and feet as well as refining the shapes.
I added some bumpy texture for the skin to give the creature more realism.
Now to finish my re-topology and I am off to texturing and colors!
You can check out the whole process on my website here
Monday, 18 February 2019
CGI gummy bears part 2
So been working on my gummy bears some more. I saved an animation done in Houdini of the gummy bears falling into a bowl.
I am currently rendering the candy and bowl inside of The Houdini rendered Mantra.
Still a work in progress, I'm playing around with the lighting and shadows. But those gummy bears are looking more edible! :)
I am currently rendering the candy and bowl inside of The Houdini rendered Mantra.
You can view the whole process on my website here
Tuesday, 12 February 2019
CGI gummy bears anyone?
So for this assignment I am creating candy good enough to eat! I chose gummy bears since I like their interesting shapes and thought it would be a fun challenge to recreate that soft, transparent texture. I started off getting the basic shape in Maya.
After I finished my details I re-topologized the model to keep the poly count as low as possible with the desired detail.
After I was happy with the result. I put it into Houdini
I created multiples of the same geometry and added a bowl. Now I'm off to texturing. Stay tuned!
After I got the basic shape in, I decided to throw the model into Zbrush to get the smooth organic details.
You can view the whole process on my website here
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